How Computer Games Impact Social ConductIf you have ever researched the many studies done on the effects of computer games on children, you have probably heard that social defiance paper topics are often used to reduce child aggression. Why? What is the connection between computer games and this kind of defiance?
Aggression in children is strongly linked to peer pressure. Kids are more likely to follow the crowd than the leader, and peer pressure is powerful. When they see other kids engaging in 'bad' behavior, they become the next target for the popular kids. And 'bad' behavior includes things like hitting someone, throwing a tantrum, or not following directions. The problem is that as these behaviors escalate into 'too much' behavior, they begin to take on the characteristics of an adult disorder.
Social defiance paper topics are often used to reduce this kind of behavior. For example, many sports paper topics call for children to demonstrate their behavior by telling others how they feel. Other paper topics might require children to stay on task during a boring assignment, or the ability to take criticism well. All of these types of paper topics ask children to act out when other kids hit or swear at them.
In all of these situations, the child is using their playful rebellion to display their individuality. But what happens when kids are asked to do these things on a computer? The link between computer games and defiance has been studied quite thoroughly. And what it has shown is that a child who enjoys playing computer games with peers is more likely to be defiant, too.
It seems that because computers give kids the opportunity to develop social relationships with others (in many cases, using peer pressure to do so), they are less likely to develop strong social bonds with people outside of the group. Studies have shown that there is an inherent weakness in the human species, which leads to poor choices in interpersonal relationships:
Tsocial defiance paper topics People who frequently participate in activities outside of their social group may find that they make different choices in social interactions with others than people who rarely engage in these activities. Children are often a part of 'outsiders' at some point in their lives. If they never learn the principles of being able to become part of the group, they will continue to act out against the groups they are not a part of.
The conclusion is clear: We must give children the opportunity to play computer games with others. And that means we must also give them the chance to be children. They need to know that playing the games is just as important as other important tasks, such as having healthy relationships with their peers.